Vega prime FAQ's FAQs 51 thru 100

square72_blue.gif FAQs 1 thru 51 square72_blue.gif FAQs 51 thru 100 square72_blue.gif FAQs 101 thru 150 square72_blue.gif FAQs 151 thru 200 square72_blue.gif


     

 
  1. What does LOD stand for and What is an LOD

  2. What is a Symmetric Viewing Frustum

  3. What is a Asymmetric Viewing Frustum

  4. What is an OrthoGraphic Viewing Frustum

  5. Does Vega Prime Support DIS

  6. Does Vega Prime Support HLA

  7. What is DIS

  8. What is HLA

  9. Why is there No Sensor information in these FAQ's

  10. What Sensor Tools/Modules does Vega Prime Provide

  11. What are Isectors

  12. What is a Line Segment

  13. What is a Z Isector

  14. What is a ZPR Isector

  15. What is a HAT Isector

  16. What is a TRIPOD Isector

  17. What is a LOS Isector

  18. What is a Bump Isector

  19. What is a XYZPR Isector

  20. How do I convert Textures to a format Supported by Vega Prime

  21. What Texture Formats are Supported by Vega Prime

  22. Does Vega Prime Support TIFF formats Textures

  23. What OpenGL Texel Formats are Supported by Vega Prime 2.x

  24. Can I use OpenFlight API in Vega Prime

 

 

Resources

 

* 51  What is a Pixel Format  Top

     

    Each Vega Prime window uses a frame buffer, which is a collection of bitplane's storing the information about each pixel. The organization of these bitplane's defines the quality of the rendered images and is known as a Pixel Format.

    Pixel formats are made up from different Bitplane's which allocate for features such as:
     

      • colour information (RGB)
      • Alpha (transparency)
      • depth buffer(Z-bits)
      • Samples
      • Accumulation RGB Buffer
      • Accumulation Alpha Buffer
      • Stencil
      • Buffer Mode (Single/Double(default))

     

    Note that support for the various pixel format  configurations and combinations are not uniform across different Windows Graphics cards, Linux Systems and  Irix systems.

    Vega will ask the system for a bitplane specification supplied through the Lynx Windows panel settings or through code, the request may not be granted. When the notification level (in Systems panel) is set to Info or higher, messages tell the user which bitplane configuration is actually being used

    There are two methods of specifying bitplane configuration Vega.  

    • The first is to request individual assignments in each bitplane category by selecting values for a collection of option menus
    • The second method is to specify the value of the OpenGL Pixel Format  that contains a configuration acceptable to your applicati