Vis-Sim.com Forums Forum Index Vis-Sim.com Forums
3D Real-Time Simulation Services, Resources and Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

3dLabs Release Open Source GLSL tools

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Vis-Sim.com Forums Forum Index -> OpenGL, Direct3d, Shaders
View previous topic :: View next topic  
Author Message
UrbanLegend
Site Admin


Joined: 11 Apr 2005
Posts: 1143

PostPosted: Tue May 10, 2005 6:03 pm    Post subject: 3dLabs Release Open Source GLSL tools Reply with quote

It's important when developing GLSL shaders to ensure they are valid, conformant, portable code.

However it is unwise to rely on a vendor's GLSL compiler as an assessor of the correctness of GLSL shader code. Some compilers accept invalid code without complaint, which will not run correctly on other OpenGL systems. Conversely, some compilers fail on valid code, which is an indication of a driver bug.

3Dlabs has created a set of tools to help developers create truly portable OpenGL Shading Language (GLSL) code.

Those tools are released as Open Source under an OSI-certified BSD-style license, and have been reviewed for correctness against the OpenGL Shading Language Specification. (And since they are Open Source, you may review them as well.)

You may find the tools at http://developer.3dlabs.com/openGL2/downloads/index.htm

1) "OpenGL Shading Language Parser Test" tests an OpenGL driver for conformance to the GLSL specification.
Parser Test compares the response of a GL driver to a wide array of both valid and invalid GLSL code against known-correct responses. It displays individual pass/fail results and info logs, as well as an overall percentage of success.

2) "OpenGL Shading Language Validate" tests your GLSL sourcecode for conformance to the GLSL specification.
Validate has it's own embedded GLSL parser (see next item), so it can run on any system, regardless of whether it has a GLSL-capable graphics driver.

3) "OpenGL Shading Language Front-End" is production source code for the front-end parser for the OpenGL Shading Language.
3Dlabs uses this parser in their drivers, and encourages it's use for any tools that process GLSL sourcecode.

For further details, please see the webpage.

Cheers
-- mew

Mike Weiblen -- 3Dlabs Inc -- Fort Collins, Colorado
Back to top
View user's profile Send private message
jovoj
Guest





PostPosted: Sat Jul 20, 2019 5:12 am    Post subject: Reply with quote

3D labs are the forum of making the proper lab for various types of the work and the performing art with the stability as well. The link which is present here has the classical argument of professional resume writing service by the open 3D lab release of the debut.
Back to top
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Vis-Sim.com Forums Forum Index -> OpenGL, Direct3d, Shaders All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


SwiftBlue Theme created by BitByBit
Powered by phpBB © 2001, 2002 phpBB Group